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<title>RRRSRoguelike: C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/0-5a/rrrsroguelike/RRRSRoguelike/Managers/DungeonManager.cs Source File</title>
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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.5.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/0-5a/rrrsroguelike/RRRSRoguelike/Managers/DungeonManager.cs</h1>  </div>
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<a href="_dungeon_manager_8cs.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 ﻿using System;
<a name="l00002"></a>00002 <span class="keyword">using</span> System.Collections.Generic;
<a name="l00003"></a>00003 <span class="keyword">using</span> System.Linq;
<a name="l00004"></a>00004 <span class="keyword">using</span> System.Text;
<a name="l00005"></a>00005 <span class="keyword">using</span> RRRSRoguelike;
<a name="l00006"></a>00006 <span class="keyword">using</span> System.Drawing;
<a name="l00007"></a>00007 <span class="keyword">using</span> RRRSRoguelike.Enums;
<a name="l00008"></a>00008 <span class="keyword">using</span> RRRSRoguelike.Entities;
<a name="l00009"></a>00009 <span class="keyword">using</span> RRRSRoguelike.Screens;
<a name="l00010"></a>00010 <span class="keyword">using</span> RRRSRoguelike.Helpers;
<a name="l00011"></a>00011 <span class="keyword">using</span> RRRSRoguelike.Helpers.Visualizer;
<a name="l00012"></a>00012 <span class="keyword">using</span> System.IO;
<a name="l00013"></a>00013 <span class="keyword">using</span> RRRSRoguelikeData;
<a name="l00014"></a>00014 
<a name="l00015"></a>00015 <span class="keyword">namespace </span>RRRSRoguelike.Managers
<a name="l00016"></a>00016 {
<a name="l00017"></a>00017      
<a name="l00018"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">00018</a>     <span class="keyword">class </span><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>
<a name="l00019"></a>00019     {
<a name="l00020"></a>00020 
<a name="l00021"></a>00021 <span class="preprocessor">        #region variables</span>
<a name="l00022"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a155bee0080ec078171df74693e9d00e5">00022</a> <span class="preprocessor"></span>        <span class="keyword">public</span> Random <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a155bee0080ec078171df74693e9d00e5">DungeonBuilderRandom</a>;
<a name="l00023"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#ab441ec852166b6deb3803d815536c57d">00023</a>         <span class="keyword">public</span> Random <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#ab441ec852166b6deb3803d815536c57d">MonsterRandom</a>;
<a name="l00024"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#ab0a609c5d4e5aee7df8dc5a8ed0e1df1">00024</a>         <span class="keyword">public</span> Random <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#ab0a609c5d4e5aee7df8dc5a8ed0e1df1">GeneralRandom</a>;
<a name="l00025"></a>00025         <span class="keyword">private</span> <span class="keywordtype">int</span> seed;
<a name="l00026"></a>00026         
<a name="l00027"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a01e249d90e88d0a2d70eabf01ee91372">00027</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a01e249d90e88d0a2d70eabf01ee91372">Dungeon</a>;
<a name="l00028"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a77f5285c7306f7fb09e868660072c20a">00028</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_dungeon_screen.html" title="Contains the main game logic.">DungeonScreen</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a77f5285c7306f7fb09e868660072c20a">DungeonScreen</a>;
<a name="l00029"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a8b4aa8dccad2a2034cbf5b52305df746">00029</a>         <span class="keyword">public</span> <span class="keywordtype">bool</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a8b4aa8dccad2a2034cbf5b52305df746">GodMode</a>;
<a name="l00030"></a>00030         
<a name="l00031"></a>00031         
<a name="l00032"></a>00032 
<a name="l00033"></a>00033         <span class="comment">//Managers</span>
<a name="l00034"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a032b2a4318bea0e18848c7c6c0dea2eb">00034</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html" title="Manages all creatures.">CreatureManager</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a032b2a4318bea0e18848c7c6c0dea2eb">CreatureManager</a>;
<a name="l00035"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a1607a4a934c759058d8bef8629b1f05a">00035</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html">PropManager</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a1607a4a934c759058d8bef8629b1f05a">PropManager</a>;
<a name="l00036"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a336d196293f34d0529ea1e6d119937b9">00036</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_sound_manager.html">SoundManager</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a336d196293f34d0529ea1e6d119937b9">SoundManager</a>;
<a name="l00037"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a03e6a7a4819710c00a58efe79b98c7ec">00037</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html" title="Stores a list of actions along with the keys mapped to those actions Checks action map against the in...">ActionManager</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a03e6a7a4819710c00a58efe79b98c7ec">ActionManager</a>;
<a name="l00038"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a6c7074f866fef52dfee423881ff59aea">00038</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html">Visualizer</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a6c7074f866fef52dfee423881ff59aea">DungeonVisualizer</a>;
<a name="l00039"></a>00039                 
<a name="l00040"></a>00040         <span class="comment">//Flags</span>
<a name="l00041"></a>00041         <span class="keyword">private</span> <span class="keywordtype">int</span> currentDungeonLevel = 1;
<a name="l00042"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a44af40ea4c6a60594974f0aea6bde647">00042</a>         <span class="keyword">public</span> <span class="keywordtype">bool</span> gameOver = <span class="keyword">false</span>;
<a name="l00043"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a0cc23d92d5e5c486c15aa9cc92b01f9b">00043</a>         <span class="keyword">public</span> <span class="keywordtype">bool</span> Redraw = <span class="keyword">false</span>;
<a name="l00044"></a>00044 
<a name="l00045"></a>00045         <span class="comment">//Screens</span>
<a name="l00046"></a>00046 
<a name="l00047"></a>00047 <span class="preprocessor">        #endregion</span>
<a name="l00048"></a>00048 <span class="preprocessor"></span>
<a name="l00049"></a>00049 <span class="preprocessor">        #region singleton</span>
<a name="l00050"></a>00050 <span class="preprocessor"></span>        <span class="comment">//This pattern allows the manager to be initialized and used as a static.  Lovely.</span>
<a name="l00051"></a>00051         <span class="keyword">static</span> readonly <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a> instance = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>();
<a name="l00052"></a>00052 
<a name="l00053"></a>00053         <span class="keyword">public</span> <span class="keyword">static</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a> Instance
<a name="l00054"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">00054</a>         {
<a name="l00055"></a>00055             <span class="keyword">get</span> { <span class="keywordflow">return</span> instance; }
<a name="l00056"></a>00056         }
<a name="l00057"></a>00057 <span class="preprocessor">        #endregion</span>
<a name="l00058"></a>00058 <span class="preprocessor"></span>
<a name="l00059"></a>00059 <span class="preprocessor">        #region properties</span>
<a name="l00060"></a>00060 <span class="preprocessor"></span>        
<a name="l00064"></a>00064         <span class="keyword">public</span> <span class="keywordtype">int</span> CurrentDungeonLevel
<a name="l00065"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a7fa7fd5350e3b5fcf46cd00c1a63d41c">00065</a>         {
<a name="l00066"></a>00066             <span class="keyword">get</span> { <span class="keywordflow">return</span> currentDungeonLevel; }
<a name="l00067"></a>00067             <span class="keyword">set</span> { currentDungeonLevel = value;}
<a name="l00068"></a>00068         }
<a name="l00069"></a>00069 
<a name="l00070"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a309cec1ecb2f6c1621481f3730b697d0">00070</a>         <span class="keyword">public</span> <span class="keywordtype">int</span> Seed{<span class="keyword">get</span> {<span class="keywordflow">return</span> seed;}}
<a name="l00071"></a>00071         
<a name="l00072"></a>00072 
<a name="l00073"></a>00073         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a>
<a name="l00074"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a153894d557cbbe812c82405ab50c1190">00074</a>         {
<a name="l00075"></a>00075             <span class="keyword">get</span> { <span class="keywordflow">return</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#a3538ac8d32a5ff48b8eea62ddd076201">Levels</a>[currentDungeonLevel-1]; }
<a name="l00076"></a>00076             <span class="keyword">set</span> { <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#a3538ac8d32a5ff48b8eea62ddd076201">Levels</a>[currentDungeonLevel-1] = value; }
<a name="l00077"></a>00077         }
<a name="l00078"></a>00078 
<a name="l00079"></a>00079         <span class="keyword">public</span> <span class="keywordtype">bool</span>? PlayerHasWon
<a name="l00080"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#ab5fc5b0605adb14288d42fd76b8f4fda">00080</a>         {
<a name="l00081"></a>00081             <span class="keyword">get</span> { <span class="keywordflow">return</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html" title="Manages all creatures.">CreatureManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a365bbce8c5b33d30cdfa7b3c91339d34">PlayerAlive</a> &amp;&amp; !IsGameActive; }
<a name="l00082"></a>00082         }
<a name="l00083"></a>00083 
<a name="l00084"></a>00084         <span class="comment">//read only flag</span>
<a name="l00085"></a>00085         <span class="keyword">public</span> <span class="keywordtype">bool</span> IsGameActive
<a name="l00086"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#af7180ad96a3853f29c9375b9d7b71af1">00086</a>         {
<a name="l00087"></a>00087             <span class="keyword">get</span> { <span class="keywordflow">return</span> (<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html" title="Manages all creatures.">CreatureManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a1c0d99b7b7f07d21cce2dd1696af6206">Player</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html#a05e484cd835df4c17fe8ad1f4af05163">Hits</a> &gt; 0 &amp;&amp; !gameOver); }
<a name="l00088"></a>00088         }
<a name="l00089"></a>00089         
<a name="l00090"></a>00090         <span class="keyword">public</span> Dictionary&lt;string,string&gt; Texts
<a name="l00091"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a15b31f5dc1e828c96b595ec09c426614">00091</a>         {
<a name="l00092"></a>00092                 <span class="keyword">get</span>{ <span class="keywordflow">return</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#aefd4d88006fdfdc75d93e74ce52b64a0">Data</a>.Texts;}
<a name="l00093"></a>00093         }
<a name="l00094"></a>00094         
<a name="l00095"></a>00095         
<a name="l00096"></a>00096 <span class="preprocessor">        #endregion</span>
<a name="l00097"></a>00097 <span class="preprocessor"></span>
<a name="l00098"></a>00098 <span class="preprocessor">        #region methods</span>
<a name="l00099"></a>00099 <span class="preprocessor"></span>
<a name="l00100"></a>00100 
<a name="l00105"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#ad5f6f11a6dba7d11e52d22d59a278ef2">00105</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> Initialize(<span class="keywordtype">int</span> seed = -1) 
<a name="l00106"></a>00106         {
<a name="l00107"></a>00107             SetSeed(seed);
<a name="l00108"></a>00108 
<a name="l00109"></a>00109             currentDungeonLevel = 1;
<a name="l00110"></a>00110             gameOver = <span class="keyword">false</span>;
<a name="l00111"></a>00111                         
<a name="l00112"></a>00112             <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a> = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a>();
<a name="l00113"></a>00113             
<a name="l00114"></a>00114             <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#abd5c745a4d611ade3660ff027cf04fc5">SetupLayers</a>();
<a name="l00115"></a>00115             
<a name="l00116"></a>00116             InitializeManagers();
<a name="l00117"></a>00117             
<a name="l00118"></a>00118             <span class="comment">//Does this dungeon building code belong here?</span>
<a name="l00119"></a>00119             <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#a36e9039d34883c511d065b94e3e22337">CreateRandomDungeonObjects</a>();
<a name="l00120"></a>00120             
<a name="l00121"></a>00121         }
<a name="l00122"></a>00122 
<a name="l00123"></a>00123         <span class="keyword">private</span> <span class="keywordtype">void</span> SetSeed(<span class="keywordtype">int</span> seed = -1)
<a name="l00124"></a>00124         {
<a name="l00125"></a>00125             GeneralRandom = <span class="keyword">new</span> Random();
<a name="l00126"></a>00126             <span class="comment">//create a seed            </span>
<a name="l00127"></a>00127             <span class="keywordflow">if</span> (seed != -1)
<a name="l00128"></a>00128                 this.seed = seed;
<a name="l00129"></a>00129             <span class="keywordflow">else</span>
<a name="l00130"></a>00130                 this.seed = CreateSeed(5);
<a name="l00131"></a>00131 
<a name="l00132"></a>00132             <span class="comment">//This is why the swords were in the same place, using seed instead of this.seed.</span>
<a name="l00133"></a>00133             DungeonBuilderRandom = <span class="keyword">new</span> Random(this.seed);
<a name="l00134"></a>00134             MonsterRandom = <span class="keyword">new</span> Random(this.seed);
<a name="l00135"></a>00135         }
<a name="l00139"></a>00139         <span class="keyword">private</span> <span class="keywordtype">void</span> InitializeManagers()
<a name="l00140"></a>00140         {
<a name="l00141"></a>00141             <span class="comment">//If you code a new manager don&#39;t forget to add it here.</span>
<a name="l00142"></a>00142             SoundManager = <span class="keyword">new</span> SoundManager();
<a name="l00143"></a>00143             CreatureManager = <span class="keyword">new</span> CreatureManager();
<a name="l00144"></a>00144             PropManager = <span class="keyword">new</span> PropManager();
<a name="l00145"></a>00145             
<a name="l00146"></a>00146             ActionManager = <span class="keyword">new</span> ActionManager();
<a name="l00147"></a>00147             <span class="comment">//Sets up the default keys</span>
<a name="l00148"></a>00148             ActionManager.SetDefaultKeys();
<a name="l00149"></a>00149             
<a name="l00150"></a>00150             DungeonVisualizer = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html">Visualizer</a>();
<a name="l00151"></a>00151 
<a name="l00152"></a>00152             
<a name="l00153"></a>00153         }
<a name="l00154"></a>00154 
<a name="l00155"></a>00155 
<a name="l00156"></a>00156         <span class="comment">//This visual stuff doesn&#39;t belong here.</span>
<a name="l00157"></a>00157 
<a name="l00161"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#aa903455b047a3c9fab1e9eea6198a785">00161</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> ForceRedraw()
<a name="l00162"></a>00162         {
<a name="l00163"></a>00163             Redraw = <span class="keyword">true</span>;
<a name="l00164"></a>00164             DrawDungeon();
<a name="l00165"></a>00165         }
<a name="l00166"></a>00166 
<a name="l00170"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a4568e5e5bd33ed0b6b9aa4b0ee48ea27">00170</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> DrawDungeon()
<a name="l00171"></a>00171         {
<a name="l00172"></a>00172             <span class="keywordflow">if</span> (Redraw)
<a name="l00173"></a>00173             {
<a name="l00174"></a>00174                 SetAllDungeonObjectsToTiles();
<a name="l00175"></a>00175                 DungeonVisualizer.Visualize(<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a>,<span class="keyword">false</span>);
<a name="l00176"></a>00176                 <span class="comment">//this is used to reduce the number of redraws, reducing flicker.</span>
<a name="l00177"></a>00177                 Redraw = <span class="keyword">false</span>;
<a name="l00178"></a>00178             }
<a name="l00179"></a>00179         }
<a name="l00180"></a>00180 
<a name="l00184"></a>00184         <span class="keyword">private</span> <span class="keywordtype">void</span> SetAllDungeonObjectsToTiles()
<a name="l00185"></a>00185         {
<a name="l00186"></a>00186             <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a>.Clear();
<a name="l00187"></a>00187             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html">PropManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#a4918022726f0639b1e80c2c5fbc14e9a">PropsToTiles</a>();
<a name="l00188"></a>00188             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html" title="Manages all creatures.">CreatureManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a10afa95f432bf5dae72c250ffd2f3df2">CreaturesToTiles</a>();
<a name="l00189"></a>00189             <span class="comment">// Perhaps walls shoud be props?  Would allow for different rooms.</span>
<a name="l00190"></a>00190             <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#ad95a8023fc150af39efb3adc7d94856e">walls</a>.ToList().ForEach(w =&gt; <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a>.AddTile(w,<a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#ae86f30eb6879a43425c0a95fd345dceb">Layers</a>.Prop));   
<a name="l00191"></a>00191         }
<a name="l00192"></a>00192 
<a name="l00197"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#abcfb58642d352807c3bed1c2563bd07e">00197</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> PlaySound(<a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#a54345c56384327c1be12d5bd380322ee">SoundList</a> sound)
<a name="l00198"></a>00198         {
<a name="l00199"></a>00199             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a336d196293f34d0529ea1e6d119937b9">SoundManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_sound_manager.html#ac5d6d423dc3f67a9e30ab376c8a93d14">PlaySound</a>(sound.ToString());
<a name="l00200"></a>00200         }
<a name="l00201"></a>00201 
<a name="l00202"></a>00202         <span class="keyword">private</span> <span class="keywordtype">int</span> CreateSeed(<span class="keywordtype">int</span> length) 
<a name="l00203"></a>00203         {
<a name="l00204"></a>00204             StringBuilder seedstring = <span class="keyword">new</span> StringBuilder(GeneralRandom.Next(1, 9).ToString());
<a name="l00205"></a>00205             <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0;i&lt;length-1;i++)
<a name="l00206"></a>00206             {
<a name="l00207"></a>00207                 seedstring.Append(GeneralRandom.Next(0,9).ToString());
<a name="l00208"></a>00208             }
<a name="l00209"></a>00209 
<a name="l00210"></a>00210             <span class="keywordflow">return</span> <span class="keywordtype">int</span>.Parse(seedstring.ToString());
<a name="l00211"></a>00211         
<a name="l00212"></a>00212         }
<a name="l00213"></a>00213 
<a name="l00214"></a>00214 <span class="preprocessor">        #endregion</span>
<a name="l00215"></a>00215 <span class="preprocessor"></span>
<a name="l00216"></a>00216     }
<a name="l00217"></a>00217 }
</pre></div></div>
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